


Sumito Ōwara’s art can get quite detailed, like labeled cross-section schematic detailed, but not so much that the borderline-cartoony characters feel like they’re out of their environment. Real? Dreamed? Neither one matters unless deadlines are met. It’s kind of explained from the outside, it’s kind of experienced by the characters, it results in the scanned pages, plates, models and whatnot that become their pitch reel. Everything from gear to the cityscape is refined to look maximum cool through practice. The girls drive the tank, fly the jet, plant the explosives themselves and then run like hell.
#KEEP YOUR HANDS OFF EIZOUKEN HOW TO#
As the anime gestalt of Keep Your Hands Off Eizouken! brainstorm and work out on the page how to make their anime look compelling, the perspective of the manga segues into the world of their work.

Getting lost in the process as only fiction can portray. Then there’s another story, which is an intersection of the first two. Having an unstoppable ever-talking overexplainer in the friend group anyway makes things a little more natural maybe, but expect a lot of hey! this is what we’re doing! It’s a complex and fascinating subject, an earnest approach on the work behind the medium we all love. When they aren’t getting into trouble, the characters are typically explaining every aspect of animation as they encounter them from the tools of the trade to the way ideas are communicated visually. There is definitely another story being told. Sit back and enjoy the show that is people getting deep into their geek. The rose colored glasses the girls wear don’t effect their deadlines- they just make the book fun. But Keep Your Hands Off Eizouken! isn’t satire or criticism, it’s a genuine love letter to the blood, sweat, and tears that go into animation. Sublime boss math that has you drawing 48 hours a day. So you have one story, the three young artists struggling to interpret inspiration through the meat grinder of animation production. You can’t stop an avalanche, you can only buy it more animation paper. They might break stuff and yell a lot and there are occasionally body guards but it’s not like Eizouken is all that dangerous. Fate brought the girls together to make their mark on the world of animation. Keep Your Hands Off Eizouken! is a fantasy story where woe befalls those who stand between making art and the production budget. These aren’t excuses made to the student council’s budget board, the real group you need to watch your hands around, they’re truths. Not here to fawn over a culture while contributing nothing to it. Keep Your Hands Off Eizouken! That’s the “moving image studies” group, and a manga by Sumito Ōwara, and that’s the girls an avalanche. All they need is Kanamori to be herself, an agent, ruthless, or maybe a producer to set the schedule, acquire the hardware, scan the art, and handle all the money. Mizusaki loves character design, costume concepts, and the poetry of figures in motion. Asakusa loves to world-build, draw backgrounds and techs and mechs and tell you a million facts underlying each art decision. What happened was the weird kid in the bucket hat that carries around all the notebooks and the tall one who knows how to hustle every person she ever talked to meet a teen model falling out of grace because of her anime problem.
